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We recommend downloading a text editor such as Notepad++ to edit your configurations. In this post, we will go over the most common settings for killstreaks and how they work. The strings of numbers you can see in the example below are IDs for items attached to a specific point in a killstreak. To get started, head to \\steam\\steamapps\\common\\call of duty 4 modern warfare\\players\\\\. If you do not have that folder or folder structure then you will need to find it yourself. Call of Duty 4: Modern Warfare is an old game so this process could be difficult if you don't know what file system was used when writing the game's data files. The majority of configurations are probably self-explanatory. However, for some, you will need to determine if the settings are already set or not. Inspect your killstreak by opening the console and typing "show heaeltime" If no value is shown, then you need to go into the config files themselves and edit them accordingly. The names of these files are important, because after changing one file you can be unsure if your configuration works or not without testing it again using "show heaeltime". This section covers many different settings that have their specific effects on the game's mechanics. For example, this article describes how Killstreak Reward Points work together with Scorestreaks Early Detection Points. The values in the example below are for killstreak rewards and points only. The "Scorestreaks Early Detection Points" is dependent on its own values and cannot be understood without further research. In the Call of Duty series, an observer can remotely detect a player's killstreaks and scorestreaks before they activate them. This occurs in both games and will be described below: This configuration represents a remote observer that causes any scorestreaks or killstreaks to appear after 2 seconds if the player is within this range, but it does not affect the player's ability to detect them. This setting only affects the observer's ability to see your scores/killstreaks. The same configuration, but this time the remote observer is required to be at the same distance to detect your killstreaks or scores. This means that you can still detect them yourself if you are within the specified radius of them, but it also affects how an observer can see your kills/streaks. Here is an example of the previous configuration, but instead of being at a designated distance to prevent detection by an observer, it says "within range". This means that if an observer is within 2 seconds of detecting your scores or kills then they will appear on their HUD before you even activate them. The Killstreak Reward Points supports both Scorestreak Early Detection Points and Killstreak Reward Points. This means that the scorestreak or killstreaks will appear two seconds after they should, and can be detected by an observer while the player is still attempting to activate them. The "Scorestreaks Early Detection Points" is dependent on its own values and cannot be understood without further research. This configuration activates the remote observers immediately, even if they already detected your score/kill streaks earlier. cfa1e77820
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